Turning code into detailed worlds is what I love most. As a builder, I take pride in creating landscapes and buildings that players can explore and interact with. With 10 years of experience, I've developed an eye for detail and the ability to create buildings that truly immerse a game.
Ranging from Newer to Older projects
Currently, my most impressive building related project to date is a is Sane, a simplistic yet advanced horror game with many small details and a top-tier camera system.
Everything you see in this section IS Roblox.
Terra-Isle was a showcase type project that I challenged myself to make in the shortest amount of time possible.
The final time was 13 hours and 26 minutes, which was when I finished creating the showcase.
The timer was not paused once during the creation of this, it was all made in one session.
Ever since that, the showcase has not had any more progress on it, as that would be cheating.
Terra-Isle was a showcase type project that I challenged myself to make in the shortest amount of time possible.
The final time was 13 hours and 26 minutes, which was when I finished creating the showcase.
The timer was not paused once during the creation of this, it was all made in one session.
Ever since that, the showcase has not had any more progress on it, as that would be cheating.
Thanks for taking the time to explore my work! If you've liked what you've seen and think we could make something great together, I'd love to hear from you. Whether you need expert animation, detailed scripting, unique building, or even a bit of 3D modeling, I'm here to help bring your gaming ideas to life.
Don't be a stranger - feel free to reach out with any questions, project ideas, or even just to chat about game development. I'm available on Discord as distinguished_duccer 7 days a week because I am chronically online. :D